Ko̠k-fechy Hadfow (/ko̠c/ /fec/ [spa (mineral spring)] [virus; germ; venom]) is a temperate Large City located in Bulchyi Parish, Zröntsökid Diocese, within the Irus.
The name Ko̠k-fechy Hadfow is derived from the Sylvin language, as Ko̠k-fechy Hadfow was founded by Zhihl, who was culturaly Wood Elf.
Climate
Ko̠k-fechy Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 16°C (60°F). Ko̠k-fechy Hadfow receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ko̠k-fechy Hadfow covers an area of nearly 225 km2 (90 mi2), and an average elevation of 7924 m (-16952 ft) above sea level.
Overview
Ko̠k-fechy Hadfow was founded durring the late 14th century in winter of the year 1254, by Zhihl. The establishment of the new community went well, with no major obsticles durring construction.
Ko̠k-fechy Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ko̠k-fechy Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Ko̠k-fechy Hadfow is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Ko̠k-fechy Hadfow makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ko̠k-fechy Hadfow’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Ko̠k-fechy Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ko̠k-fechy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ko̠k-fechy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko̠k-fechy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko̠k-fechy Hadfow's parks.
Ko̠k-fechy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko̠k-fechy Hadfow.
Ko̠k-fechy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ko̠k-fechy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ko̠k-fechy Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ko̠k-fechy Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ko̠k-fechy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko̠k-fechy Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko̠k-fechy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko̠k-fechy Hadfow's public wards, blessings, and other arcane systems.
Ko̠k-fechy Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Ko̠k-fechy Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko̠k-fechy Hadfow's grid is powered by mana accumulators.
Ko̠k-fechy Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ko̠k-fechy Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Ko̠k-fechy Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ko̠k-fechy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko̠k-fechy Hadfow's natural decorations nor waterways.
Ko̠k-fechy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ko̠k-fechy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ko̠k-fechy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ko̠k-fechy Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ko̠k-fechy Hadfow's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, winter is skipped in Ko̠k-fechy Hadfow.
The Herd Animal, Scythe Horn near Ko̠k-fechy Hadfow are known to be a mutant strain of the creature.
Ko̠k-fechy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Wild Magic energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 99
Farmers: 166
Farm Laborer: 295
Hunters: 177
Milk Maids: 136
Ranchers: 67
Ranch Hands: 154
Shepherds: 136
Farmland: 214383 m2
Cattle and Similar Creatures: 13299
Poultry: 159591
Swine: 10639
Sheep: 531
Goats: 106
Horses, Mounts, and Beasts of Burden: 5319
Craftsmen
Arms and Toolmakers: 104
Blacksmiths: 113
Bookbinders: 69
Buckle-makers: 71
Cabinetmakers: 132
Candlemakers: 189
Carpenters: 149
Clothmakers: 156
Coach and Harness Makers: 55
Coopers: 136
Copper, Brass, Tin, Zinc, and Lead Workers: 71
Copyists: 51
Cutlers: 45
Fabricworkers: 126
Farrier: 366
Furriers: 34
Glassworkers: 204
Gunsmiths: 114
Harness-Makers: 51
Hatters: 99
Hosiery Workers: 37
Jewelers: 60
Leatherwrights: 129
Locksmiths: 53
Matchstick makers: 84
Musical Instrument Makers: 75
Painters, Structures and Fixtures: 65
Paper Workers: 75
Plasterers: 73
Pursemakers: 91
Roofers: 54
Ropemakers: 55
Rugmakers: 50
Saddlers: 96
Scabbardmakers: 114
Scalemakers: 56
Scientific, Surgical, and Optical Instrument Makers: 33
Sculptors, Structures and Fixtures: 51
Shoemakers: 51
Soap and Tallow Workers: 168
Tailors: 322
Tanners: 69
Upholsterers: 74
Watchmakers: 72
Weavers: 161
Whitesmiths: 42
Merchants
Adventuring Goods Retellers: 37
Arcana Sellers: 37
Beer-Sellers: 73
Booksellers: 79
Butchers: 147
Chandlers: 136
Chicken Butchers: 149
Entrepreneurs: 54
Fine Clothiers: 123
Fishmongers: 143
Florists: 32
Potion Sellers: 87
Resellers: 212
Spice Merchants: 72
Wine-sellers: 110
Wheelwright: 83
Woodsellers: 51
Service workers
Bakers: 279
Barbers: 272
Coachmen: 75
Cooks: 221
Doctors: 111
Gamekeepers: 79
Grooms: 49
Hairdressers: 221
Healers: 138
Housekeepers: 156
Housemaids: 265
House Stewards: 166
Inns: 51
Laundry maids: 96
Maidservants: 156
Nursery Maids: 102
Pastrycooks: 189
Restaurateur: 212
Tavern Keepers: 204
Specialized Laborer
Ashworkers: 75
Bleachers: 49
Chemical Workers: 29
Coal Heavers: 102
In-Town Couriers: 118
Long Haul Couriers: 120
Dockyard Workers: 104
Gas Workers: 26
Hay Merchants: 46
Leech Collectors: 138
Millers: 120
Miners: 129
Oilmen and Polishers: 84
Postmen: 126
Pure Finder: 71
Skinners: 161
Sugar Refiners: 30
Tosher: 80
Warehousemen: 171
Watercarriers: 116
Watermen, Bargemen, etc.: 166
Skilled Laborers
Accountants: 66
Alchemist: 81
Clerk: 100
Dentists: 53
Educators: 138
Engineers: 73
Gardeners: 53
Mages: 40
Plumbers: 54
Pharmacist: 64
Professors: 23
Scientists: 38
Wizards: 23
Civil Servants
Adventurers: 50
Bankers: 75
Civil Clerks: 126
Civic Iudex: 60
Consultants: 35
Exorcist: 115
Fixers: 63
Kami Clerk: 105
Landlords: 114
Lawyers: 69
Legend Keepers: 90
Militia Officers: 354
Monks, Monastic: 177
Monks, Civic: 166
Historian, Oral: 132
Historian, Textual: 62
Policemen, Sheriffs, etc.: 118
Priests: 221
Rangers: 70
Rat Catchers: 78
Scholars: 81
Spiritualist: 91
Slayers: 30
Storytellers: 193
Military Officers: 189
Cottage Industries
Brewers: 156
Comfort Services: 221
Enchanters: 61
Herbalists: 61
Jaminators: 177
Needleworkers: 166
Potters: 81
Preserve Makers: 171
Quilters: 77
Seamsters: 279
Spinners: 171
Tinker: 59
Weaver: 132
Artists
Actors: 54
Architects: 21
Bards: 83
Costumers: 33
Dancers: 63
Drafters: 34
Engravers: 43
Fine Furniture Carpenters: 26
Glaziers: 57
Inlayers: 50
Musicians: 156
Painters, Art: 27
Playwrights: 55
Sculptors, Art: 47
Wood Carvers: 189
Writers: 183
Produce Industries
Butter Churners: 204
Canners: 151
Cheesmakers: 204
Ice Merchants: 23
Millers: 106
Picklers: 93
Smokers: 69
Stockmakers: 63
Tobacconists: 83
Tallowmakers: 123
20126 of Ko̠k-fechy Hadfow's population work within a Foundational Occupation.
1131 work in Agriculture
4545 work as Craftsmen
1625 work as Merchants
3042 work as Service Workers
2061 work as General Laborers
806 work as Skilled Laborers
2864 work as Civil Servants
1812 work in Cottage Industries
1121 work as Artists
1119 work in Produce Industries
29880 of Ko̠k-fechy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3191 (6%) are noncontributers.
Points of Interest
Ko̠k-fechy Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Ko̠k-fechy Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Ko̠k-fechy Hadfow makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Ko̠k-fechy Hadfow was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ko̠k-fechy Hadfow lost 141 people, 338 livestock, and 90 buildings. The conflict ended after roughly 189, when members of Ko̠k-fechy Hadfow's militia enacted an operation to deliver a message to a particular fortification, then reinforce it. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with pitched battle between both forces, which ended in defeat for Ko̠k-fechy Hadfow's forces. The war is remembered in legend by Ko̠k-fechy Hadfow's bards, historians, and legend keepers.